ABCDullahh.
CV

Crosshair Analyzer – Valorant CV

Comparative benchmark of YOLO, FastSAM, and RTDETR for real-time player detection in Valorant — proving segmentation models achieve pixel-level accuracy at 60 FPS.

PythonYOLOFastSAMRTDETROpenCVUltralytics
GitHub
FastSAM Detection Analysis

System Architecture

[SYS] ─── crosshair-analyzer.arch

Overview

A model testing framework that benchmarks three computer vision architectures — YOLO, FastSAM, and RTDETR — for real-time object detection in Valorant gameplay footage.

Problem Statement

Standard object detection (bounding boxes) lacks precision for in-game player detection where pixel-level accuracy matters. The question: which CV architecture handles Valorant's visual complexity best?

Solution & Approach

Head-to-head comparison of three models on real gameplay footage at 60 FPS. FastSAM's segmentation approach produces pixel-level masks instead of rough bounding boxes, making it far more accurate for detecting player models against complex game environments.

Key Features

  • FastSAM segmentation: 93.4% mAP — pixel-level detection outperforms bounding-box models
  • YOLO object detection: fastest at 70-80 FPS but struggles with overlapping targets
  • RTDETR transformer: high precision on isolated targets but slower at 35-45 FPS
  • Foundation for building a real-time Valorant player detection system at pixel level

Results & Impact

Segmentation (FastSAM) proved significantly more accurate than pure object detection (YOLO) for in-game scenarios — confirming that pixel-level masks are the right approach for game vision systems.

Lessons Learned

For accurate game detection, segmentation models beat traditional object detection. This benchmark validates FastSAM as a viable foundation for building real-time player detection tools in competitive FPS games.

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